Tuesday, January 26, 2010
Second Reading Report
According to Peter Ludlow and Mark Wallace in the chapter 5 “Dollars and Cyberspace” in the book “The Second Life Herald” in 2007, page 59 to 79, the virtual world can made real money by several ways, and people who bought virtual money by real money use it to build something or to make something in the cyberspaces (Ludlow & Wallace, 2007, p.59). The authors state that there are group of people who are working on the virtual world by selling virtual items to the real money (Ludlow & Wallace, 2007, p.60-65). Moreover, game companies also earning money from that help people to feel more succeed in the virtual world which is unfair for other users (Ludlow & Wallace, 2007, p.65). In the article, Ludlow say that people are paying money to” build, furnish, and decorate” (Ludlow & Wallace, 2007, p.66-68) their virtual house, and this is only an example from one virtual gaming world. In fact, there are a lot of more factors to make people paying money on the cyberspace (Ludlow & Wallace, 2007, p.69-77). The writers also claim that there are “at least ten million people” (Ludlow & Wallace, 2007, p.78) play around in one or more virtual worlds, and this number is increasing every year (Ludlow & Wallace, 2007, p.78).
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I understand your summary well, and agree with the author's point of view. that is the reason why i dont like online games. personally, i think it is the waste of money for anything that is virtual..
ReplyDeleteI enjoy reading your summary, and I am a person who like playing computer games a lot. I also spend much money for playing games. However, do you think all the games are able to sell items in the game to make real money?
ReplyDeletei've realized that the virual world produces some negative results what u mentioned in summary. and i agree that there should be strict rules to regulate the problems.
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