Sunday, January 17, 2010

First Reading Report

Reading Report #1
January 16th, 2010
Kevin Wang
According to Peter Ludlow and Mark Wallace in the chapter 2 “Inside the Virtual World” in the book “The Second Life Herald” in 2007, people can live in the “3-D virtual environments” (Ludlow & Wallace, 2007, p.30) as their second life (Ludlow & Wallace, 2007, p.19). Take a popular “massively multi-player online role-playing game (MMORPG)” (Ludlow & Wallace, 2007, p.19) World of Warcraft for example, players can create their own character which is unique and special by themselves in the virtual world (Ludlow & Wallace, 2007, p.19-20). Moreover, people can communicate with each other in the MMORPGs by hunting, trading, and fighting, and they also can talk with each other in the game to “socialize, seek help and make friends” (Ludlow & Wallace, 2007, p.21). Nowadays, most MMORPGs are based on the “3-D graphics technology” (Ludlow & Wallace, 2007, p.26) to make the virtual worlds as real as possible (Ludlow & Wallace, 2007, p.27). Finally, the main reason why players join to the virtual reality gaming world is because of fun (Ludlow & Wallace, 2007, p.29).

4 comments:

  1. You did use many words from the text to explain the main points. Your summary does not have much details which is easy to reveal the main ideas. Well done!

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  2. i have observed many men addicted to online game, so i hope it will be the chance to find the answer. there are several aspects about it in your summary, which is helpful to predict the mainpoint in your research.

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  3. This comment has been removed by the author.

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  4. Hi kev, personally i'm not a gamer and i fell that the main idea is quite difficult to understand for other people who do not know much about computer. on the other hand, I wonder if game online only bring benefit for people? I thought it also have disadvantages such as game online addiction which made many people do not participate in daily life

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